Note (Nov. '06): Broken/missing links will be fixed shortly.
$10,000 / $25,000 / $100,000 Pyramid
$10,000 Pyramid The original theme, used for the "$10,000 Pyramid" version of the show (Dick Clark).
$25,000 Pyramid The theme music used for the "$25,000 Pyramid" and "$100,000 Pyramid" versions.
Cram
$10,000 Win Short "fanfare"-type stab used when a team wins the game and $10,000.
Ending Theme The full ending music to the show.
Dog Eat Dog
Opening Theme Short theme that opens the show.
Head-to-Head Background music bed used for some head-to-head rounds.
Double Dare / Double Dare 2000
Bumper ('86) One of the commercial bumpers used from about 1986 to 1988.
Bumper ('00) Commercial bumper used for Double Dare 2000.
Ending Theme '86 The ending theme used from 1986 until 1988.
Ending Theme '88 The ending theme used from 1988 until the end of the show's run in 1992.
Double Dare 2000 The updated main theme used for the show's 2000 revival.
Obstacle Course The famous 60-second Obstacle Course music ('88 version).
Phys. Challenge (10) The music bed for the extremely rare 10-second physical challenge.
Phys. Challenge (15) The music bed for the uncommon 15-second physical challenge.
Phys. Challenge (30) The music bed for a 30-second physical challenge.
Prize Cue Music used (circa '88) when Harvey the announcer described a prize.
Rhythm Track Drum track used immediately before and after a physical challenge was over (1988-92).
Tossup The Family Double Dare version of the tossup theme at the beginning of a round.
Family Feud
Ending Theme '88 The full ending theme from the Ray Combs era (1988-94).
Ending Theme '94 Ending theme from when Richard Dawson returned (1994-95).
Opening Theme '94 The new opening theme used for Richard Dawson's second version.
Figure It Out
End of Round Ringing bell that indicates the end of a round.
Main Theme Also used as a background bed during some clips.
Slime Machine Alarm buzzing that is heard when one of the panelists is caught doing the Secret Slime Action.
Get the Picture
Ending Theme The ending theme for the show. Applause is faint.
Memorization Music for the ten seconds contestants get to memorize the nine Mega Memory images.
New Picture Sound effect heard when a new picture is in place on the video wall.
Speed-Up Round Music bed used when time is running out; teams get free guesses until music ends.
Time's Running Out SFX cue for round one.
Time's Running Out SFX cue for round two.
The Joker's Wild
Category Reveal Cue Music cue used when a new category was revealed on the board.
Face the Devil Music cue for the round where contestants earned extra money if they did not spin a Devil on the wheel.
Joker's Jive The (CBS version)1974-75 main theme and the 1977-78 (syndicated version) ending theme.
Opening Theme ('78) Opening theme from the 1978 version of the show with Bill Cullen.
Opening Theme ('90) Opening theme for the 1990 remake of the show with Pat Finn.
"The Savers" The (CBS version) 1972-74 theme, as well as the 1977-78 (syndicated) opening theme.
Whistle Theme The opening theme that replaced "The Savers," used from 1979 until the end of the show's run in 1986.
Lingo
Endgame Bed S1/S2 The "Bonus Lingo" round think music (Seasons 1 and 2).
Closing Theme S1/S2 The theme that plays during the credit roll (Seasons 1 and 2).
Closing Theme S3 The theme that plays during the credit roll (Season 3).
Foghorn Season 2 sound effect used in Round 2 to indicate the game is over.
Think Music S3 Music bed used throughout the front game. (Season 3)
The
Match Game ('60s)
Main Theme (Pilot) Titled "A Swingin'
Safari" and composed by Bert Kaempfert.
Match Game '73 / Match Game PM
Alternate Theme An alternate ending theme that was almost never heard on the air.
Bongo Vamp Cue Used infrequently.
Burlesque Music This was heard when Gene or one of the panelists began "getting antsy."
Main Theme The full main theme, used from 1973-1982.
Super Match Cue 1 The Think Music used from 1973-76 for the Super Match.
Super Match Cue 2 The Think Music used from 1976-82 for the Super Match.
Think Cue 1 The "Main Theme" Think Music.
Think Cue 2 The "Changing Keys" Think Music.
Think Cue 3 The "Synth Vamp" Think Music.
Think Cue 4 The "Cowbells" Think Music.
Ticket Plug Music used for ticket plugs and during announcement of consolation prizes.
Tiebreaker Cue Think Music used for tiebreaker questions.
Unused Cue 1 One of three cues that were apparently never heard on the show.
Unused Cue 2 The second of three unused cues.
Unused Cue 3
The last of three unused cues.
Match Game ('90)
Opening Theme The music that opens each episode.
Closing Theme The commonly heard closing theme.
Closing Theme (2) Like the original, but with an opening "flourish" and "whistles" throughout.
Closing Theme (3) Sounds like the main closing
theme but with fewer instruments.
The Name's the Same
Main Theme One of two themes used during the show's run.
Nickelodeon Arcade
Closing Theme The music that closes each episode. With audience noise but good quality.
Opening Theme The music that opens each episode.
Nickelodeon GUTS
Closing Theme The music that ended the episodes, circa Season 1.
Press Your Luck
Board Pattern #1 The sound effect used as the lights flashed around the Big Board. Used for the first three months.
Ending Theme The full ending theme to the show that introduced us to the Whammy -- and '80s synthesizers!
Opening Theme The full opening theme, which eventually fades out since it was never necessary to use full-length.
Russian Roulette
Big Winner! $10,000 / $100,000 win cue.
Correct Answer Cue for a correct answer in Rounds 1-3.
Final Round (S1) The 60-second music bed used for the Killer Questions endgame during Season 1.
Final Round (S2) The 60-second music bed used for the Killer Questions endgame during Season 2.
Dance Mix An extended remix of the closing theme.
Gameplay Bed An extended version of the music bed used when a contestant is answering a question.
Let's Play Sting used at the beginning of the round, and immediately before pulling the handle.
Longest Loop Extended music bed.
Main Theme The full opening theme.
Mystery Loop 1 One of a few themes occasionally heard; specific use unclear.
Roll Call The background music used during contestant introductions.
Spin SFX as the lever is pulled and the lights flash around the Drop Zones.
Wrong Answer Cue for a wrong answer in the Killer Questions round.
Second Chance
Main Theme The opening music to
the short-lived predecessor of "Press Your Luck."
Super Password
Closing Theme The (very popular) music that closes each show.
Opening Theme The music that opens most episodes.
The Weakest Link
(U.S.)
Ending Theme The closing music, which is clean except for the first few seconds.
Head-to-Head The music bed used when the final two players compete in the Head-to-Head round.
Round One Music bed used for Round One of the U.S. version of the show.
Round Six Music bed used for Round Six of the U.S. version of the show.
Score for Talking Background theme used during the post-voting banter between Anne and the contestants.
Whammy!
Closing Theme The full version of the ending theme.
Opening Theme The opening theme used for every episode of the Press Your Luck revival.